A camp is your personal portable base that provides essential services for resistance operations.
A camp is a personal spawn point and building area that you can place anywhere on the map (with some restrictions). Unlike Mobile FOBs which are truck-based and team-focused, camps are individual assets that provide personal operational capabilities.
¶ Cost and Limitations
- Cost: $250 base price, multiplied by the placeable cost setting the server's difficulty uses
- Limit: One camp per player at any time
- Replacement: Placing a new camp automatically destroys your previous camp and all built items at the old location
- A camp must be at least 100m from another camp
- The placement preview refuses positions the game will not accept, and tells you why
- Open the Overthrow main menu (U key)
- Select "Place"
- Choose "Camp" from the placement options
- Position the camp on suitable terrain
- Confirm placement to pay for the camp and establish it
All resistance members can fast travel to any player's camp, not just the owner, unless the owner has made it private.
How it works:
- Any player can select your camp as a fast travel destination
- Provides shared mobility for the entire resistance
- Helps with team coordination and mutual support
Manage Camp Action: Control who can access your camp's fast travel:
- Approach your camp when it's deployed
- Use "Manage Camp" action (camp owner only)
- Toggle privacy setting:
- Public (default): All players can fast travel to your camp
- Private: Only you can fast travel to your camp, and only you see it on the map
Strategic uses:
- Public camps for team staging areas and mutual support
- Private camps for personal operations and security
¶ Placing and Building at a Camp
Two different systems work at a camp, and they are worth telling apart:
Placing (Overthrow menu, "Place") works within about 75m of your own camp, and covers the small items:
- Equipment boxes for storage and loadout management
- Sandbags and vehicle obstacles for basic defence (both count as illegal, see below)
- Floodlights, signs and furniture for camp comfort and lighting
Building (Overthrow menu, "Build") works within about 50m of a camp, but most structures require a FOB or a captured base instead. At a camp the build list is short.
There is also a cap on how many placed and built objects one location can hold, which the server's configuration sets.
Sandbags, vehicle obstacles and posters are illegal to put down. Setting one out while the occupying faction can see you raises your wanted level; unseen, nothing happens.
Set as Home: Any camp can be designated as your respawn location:
- Approach your camp (or any camp you can access)
- Use "Set as Home" action
- Respawn here when killed
Flexibility: You can set any accessible camp as your home, not just your own. The same action exists at deployed FOBs and at bases the resistance holds.
The camp menu can also station a group of soldiers at the camp, paid for out of your own money and drawn from the supporters of the nearest town, the same way a garrison is added at a FOB or a captured base.
Understanding when to use camps versus Mobile FOBs:
| Feature |
Camp |
Mobile FOB |
| Cost |
$250 base |
~$5,000 base |
| Ownership |
Personal |
Team asset |
| Mobility |
Static placement |
Deploy/undeploy anywhere |
| Building |
Short build list |
Full construction |
| Fast Travel |
All players (if public) |
All players |
| Limit |
1 per player |
Multiple per team |
| Best For |
Personal operations |
Team coordination |
- Solo missions: Establish forward positions for individual operations
- Resource gathering: Base camps near valuable resources or trading routes
- Reconnaissance: Position camps for surveillance of enemy positions
- Public camps: Provide fast travel points for team members
- Staging areas: Coordinate team operations from distributed positions
- Backup positions: Multiple camp locations provide redundancy
- Low cost: Much cheaper than Mobile FOBs for basic positioning
- Quick deployment: Instant placement without vehicle requirements
- Flexible positioning: Place camps in locations unsuitable for vehicles
- Consider team needs: Place public camps in useful locations for everyone
- Plan for privacy: Use private setting when you need personal security
- Think ahead: Remember that new camp placement destroys the old one
- Location scouting: Use your vehicle to scout good camp positions first
- Essential items first: Prioritize equipment boxes and basic defenses
- Limited space: Plan the space around your camp carefully
- Security: Use barriers and positioning to protect your camp
- Resupply access: Ensure vehicles can reach your camp for resupply
- Communicate placement: Let team know about new public camps
- Strategic positioning: Coordinate camp locations with Mobile FOB deployment
- Shared resources: Stock equipment boxes for team use when public
- Privacy awareness: Respect other players' private camps
- Multiple team camps: Coordinate with team members to create camp networks
- Complementary positioning: Place camps to fill gaps between Mobile FOBs
- Redundant coverage: Ensure team has multiple fast travel options
- Private camps for stealth: Use private setting for covert operations
- Decoy camps: Public camps can divert attention from private operations
- Quick relocation: Move camps when compromised or tactical situation changes
- Equipment caching: Store specialized gear at camps for specific operations
- Loadout staging: Use equipment boxes for mission-specific loadouts
- Supply distribution: Position camps to support different operational areas
- Your Home: Houses provide permanent fast travel points
- Mobile FOBs: Team-deployed forward operating bases
- Captured Bases: Major strategic fast travel destinations
- Camps: Personal and team mobility enhancement
- Equipment boxes: Integration with Loadout Manager
- Defensive structures: Basic camp protection
- Support infrastructure: Personal operational capabilities
"Cannot place camp here":
- Move at least 100m away from any other camp
- Find flatter terrain
- Check whether that location is already holding its full allowance of placed and built items
"Camp disappeared":
- Check if you placed a new camp (destroys the old one)
- Verify you're looking in the correct map location
- Remember that camps are destroyed when placing new ones
"Cannot access camp":
- Check if the camp owner set it to private
- Ensure you're within interaction range
- Verify the camp still exists (may have been replaced)
Camps provide essential personal mobility and operational capability in Overthrow, bridging the gap between individual operations and major team-based Mobile FOB deployments.